It is not possible to obtain the Base ID of an object ingame without using mods such as FOSE ( Fallout Script Extender).Ī Reference ID is a FormID assigned automatically to a Reference by the GECK when an object is placed in the Render Window. Expanding the 'Form ID' column (between 'Editor ID' and 'Count') will reveal the Base ID.
esm file containing the object (for base Fallout 3 Fallout3.esm, for Fallout: New Vegas FalloutNV.esm, for Fallout 4 Fallout4.esm) must be opened in the editor and the appropriate category be selected. The Base ID can be obtained with the G.E.C.K. This ID is used in scripts or console with commands that create new instances of object, like additem or placeatme. For example all bottle caps in the game have exactly the same Base ID. A Base ID is only associated with an object template in the editor, never with an instanced object in-game.īase ID is the number assigned to a template for an object that is used to create many instances of that object.
The Form IDs listed in the Object window are Base IDs. A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window.